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Post-Apocalyptic Hallway

The mood for this Post-Apocalyptic themed level was inspired by The Last of Us and The Walking Dead. I created the modular pieces in Autodesk Maya, then made the textures and decals with Substance Designer and B2M and compiled the level in Unreal Engine. I made the lighting mood set for the afternoon, something about that time of day where it wouldn't be so bright and wanted the corner to be dark and give just enough light to showcase the textures.